400 Days
A group of astronauts are locked in a simulator to study the psychological effects of deep space travel. After 400 days and much psychological duress, they are finally released, only to find that this mission may not have been a simulation after all.
1 August 1981, New York City, New York, USA
1983, Mexico City, Distrito Federal, Mexico
30 December 1986, San Diego, California, USA
17 June 1945, El Paso, Texas, USA
26 October 1963, Ottawa, Ontario, Canada
18 December 1964, Bradenton, Florida, USA
18 March 1972, Boston, Massachusetts, USA
18 July 1968, Auckland, New Zealand
29 May 1917, Brookline, Massachusetts, USA
January 15, 2016
Has just enough plot twists and suspense to keep you from going (like them) too stir-crazy. I said "just."August 18, 2016
In the end, 400 Days is a good and compelling idea that has been disappointingly realised with a preposterous second half.August 18, 2016
If a mystery needs judging by its pay-off, Matt Osterman's low-budget SyFy sci-fi sadly fumbles any early promise.August 18, 2016
Nearly all the spooky bits are achieved by pure aural assault, and the characters are such stock types, haunted by such predictable backstories, it's like watching Solaris performed by sock puppets.January 24, 2016
There is rarely a moment when 400 Days isn't a structural mess.August 18, 2016
What 400 Days does do... is force you to think about how you would handle the situations the crew are faced with.January 14, 2016
"400 Days" isn't strong stuff to begin with, but a few bewildering creative choices made by the production take a comfortably average thriller and reduces it to tone-deaf junk.January 14, 2016
Tosses out a lot of potential what-ifs but never commits to any of them.